I realized that the file size on my last video was much too large and doesn't play properly. Here's a compressed version I put on YouTube. Whaddya think?
Monday, May 21, 2007
flash help reference
1) get your main elements in place
2) then later enhance
Work on the stage
-to find the name look in the properties
window for info/it also tells you the location
(x,y)
-then go over the library and double click on it
to bring it up in isolation
-you can toggle between scene and story
-upstage = standard
-over = rolling over it
-down = depressed
-hit = the invisible state; you indicate what you
want to be the active part of the button (the hit
zone)
-to designate what is active; draw a
square for the 'hit zone'
select
importing: import to library (under the file menu)
-find the photo
-once it's brought in it's not going to be on
the stage it's going to be in the library
converting to keyframe:
masking: instaead of cropping you can draw mask to act as a keyhole
-making a mask:
-make them in 2 separate layers- (right
click)
-masks don't work in buttons
placing video:
-in this file it's called: placeholder_mc
-in the control menu; click actions
-for this exercise we can
-create a new layer
-file; import; import video
-select 'on your computer'
-find the file
-click continue
-progressive download from a web server
(video file needs to be in the same folder
as the .swf file)
-choose sorenson spark under the Video
codec
-steelexternalplaymute for the controls
-click finish
-check out the parameters for the flv
-set bufferto 5 instead of .1
-skinautohide -controls only show up
when user rolls over flv
-designing a buttons:
-create a new layer (labels)
-we always want the first button to return
to frame 1
-we want each label to be associated
with a unique key frame
-you need to extend each platform piece
(background, headline, buttons, etc) for
the entirety that it needs to live
-select the button and open the actions
window and tell it when you click on this
button jump to this frame and stop
-open global functions then movie clip control; then press then:
on (press) {
gotoAndStop("story1");
}
rather than remake all that functionality you can duplicate the layer; but don't forget to change the layer name that it points to?? this may not work
the frontpage and the inside page are two separate flash files:
actions window is under the Window menu
-12 frames per second is standard for flash
2) then later enhance
Work on the stage
-to find the name look in the properties
window for info/it also tells you the location
(x,y)
-then go over the library and double click on it
to bring it up in isolation
-you can toggle between scene and story
-upstage = standard
-over = rolling over it
-down = depressed
-hit = the invisible state; you indicate what you
want to be the active part of the button (the hit
zone)
-to designate what is active; draw a
square for the 'hit zone'
select
importing: import to library (under the file menu)
-find the photo
-once it's brought in it's not going to be on
the stage it's going to be in the library
converting to keyframe:
masking: instaead of cropping you can draw mask to act as a keyhole
-making a mask:
-make them in 2 separate layers- (right
click)
-masks don't work in buttons
placing video:
-in this file it's called: placeholder_mc
-in the control menu; click actions
-for this exercise we can
-create a new layer
-file; import; import video
-select 'on your computer'
-find the file
-click continue
-progressive download from a web server
(video file needs to be in the same folder
as the .swf file)
-choose sorenson spark under the Video
codec
-steelexternalplaymute for the controls
-click finish
-check out the parameters for the flv
-set bufferto 5 instead of .1
-skinautohide -controls only show up
when user rolls over flv
-designing a buttons:
-create a new layer (labels)
-we always want the first button to return
to frame 1
-we want each label to be associated
with a unique key frame
-you need to extend each platform piece
(background, headline, buttons, etc) for
the entirety that it needs to live
-select the button and open the actions
window and tell it when you click on this
button jump to this frame and stop
-open global functions then movie clip control; then press then:
on (press) {
gotoAndStop("story1");
}
rather than remake all that functionality you can duplicate the layer; but don't forget to change the layer name that it points to?? this may not work
the frontpage and the inside page are two separate flash files:
actions window is under the Window menu
-12 frames per second is standard for flash
Sunday, May 20, 2007
Getting closer
Here is an edited version of our interview with Andrew Ng. What do you think? I know the audio bites, but I'm not sure what to do about that. Anything missing from this video?
Friday, May 18, 2007
a few other things...
These are the color codes for the background & button images, and some possible story titles we thought of. They are totally tentative. Your feedback is appreciated.
background & button color codes:
886655
443333
ffffff
ddddcc
aaaa77
(got from http://www.degraeve.com/color-palette/)
story names keywords:
chore
STAIR
stanford university
AI
dishwasher loading
Potential titels:
"Everyday Help is on Its Way"
"From Rosie to Roomba: Robots as Household Helpers"
"Robotic Arm Lends Helping Hand"
"Artificial Intelligence Research makes its break in the Kitchen"
background & button color codes:
886655
443333
ffffff
ddddcc
aaaa77
(got from http://www.degraeve.com/color-palette/)
story names keywords:
chore
STAIR
stanford university
AI
dishwasher loading
Potential titels:
"Everyday Help is on Its Way"
"From Rosie to Roomba: Robots as Household Helpers"
"Robotic Arm Lends Helping Hand"
"Artificial Intelligence Research makes its break in the Kitchen"
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